Dungeons & Dragons Supplements
We have played many roleplay games over the years, and through our experiences with those games we made Zurn into the game it is today. We enjoy playing those games, and to build your enjoyment of them we have produced several free downloads of homebrew content for your use (subject to your game master's approval). To view the subclass, click the image next to each subclass description.
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For balance purposes none of these are "the strongest subclass" for their class, and that's intentional. If you are a person who wants "the most powerful character," these are probably not for you. We created these because we found concepts for characters that we could not effectively make using the canonical subclasses of the game, so they are more thematic than powerful, and that is how we think homebrewed content should be. Let us know if you have feedback!
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We own no copyright or intellectual property for anything on this tab, and nothing presented here is official D&D content (at least not yet - if one of them is selected for official release we will let you know!). Discuss with your game master before using it in your game.
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~The Management
Zurn Central, LLC
Barbarian: Path
of the Blood Oath
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A barbarian who swears
an oath in his own blood
to guard and preserve
others to the death.
Bard: College
of Creators
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A bard who, through her
songs, sings things into
existence and changes
the world around her.
Hunt Domain Cleric
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A cleric who serves a god
or goddess of the hunt,
bringing down foes like
animals for slaughter.
Love Domain Cleric
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A cleric who pursues
harmony and peace with
all living things if at all
possible.
Sea Domain Cleric
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A cleric who channels the
might of water to protect
and punish. A true terror
in a water campaign.
Druid: Circle of
Blood
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A druid who uses blood
to aid others and preserve
the natural world.
Druid: Circle of
the Sun
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A druid who uses the
power of light and fire
to preserve nature from
evil forces.
Fighter: Bodyguard
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A warrior devoted to
protecting their charge,
whatever the cost.
Fighter Commander
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A warrior who uses tactics
to increase the skill of
the warriors near them.
Monk: Path
of Peace
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A monk devoted to
pursuing inner peace
and bringing that peace
to others around them.
Paladin: Oath of
the Sacred Grove
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A paladin inspired by the
Zurn religious military
order of The Sacred
Grove, a templar order.
Ranger: The
Vale Warden
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A ranger skilled in using
ranged and melee attacks
in concert to take down
their foes.
Ranger: The
Herdsman
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A lightly armed and
armored ranger that
excels at guarding allies.
Ranger: The
Spell Sentry
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A ranger who uses magic
more than other rangers
to channel nature's wrath.
Rogue: Aerial
Assailant
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A unarmed rogue built
for speed and aerial agility
(even more than your
typical rogue!)
Anointed Sorcerer
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A sorcerer who gains his
or her power from an
immortal lineage.
Warlock: War Seer
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A warlock blessed (or
cursed) by their patron
with visions of the future,
for good or ill.
Blood Pact Warlock
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A warlock who swears a
pact of loyalty in blood,
gaining power and ability
as they show devotion.
Warlock Pact of
the Forest Spirit
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A warlock who makes a
deal with a dryad, leshy,
or other forest being.
Wizard: Initiate
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A wizard inspired by the
Zurn magic system who
exclusively devotes
herself to one school
of magic.
Creating new subclasses has been fun, but one of the things that we wanted to do was build our own completely unique class. And I thought to myself, "This is going to take a while, because a lot of the primary archetypes of characters have already been built. There is no need (or desire, probably) to just create a new class for the sake of creating a new class: new classes should only be created if there is a true need for it - if the character concept in a player's mind cannot be built in the game, we should make a new class to fill that need.
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And that is what led to the creation of the alpha: a new class that allows you to play one of the character concepts that you find in the Zurn system. We really enjoyed imagining and crafting this class and its nine subclasses, and hope you enjoy using it in your games!
The Alpha
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A beast tamer with
low armor but many
animal friends to share
the load.
Alpha: Shaman
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An alpha that uses
his/her connection with
plants to call them to
aid you in battle.
Alpha: Animist
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An alpha who uses
nature magic to aid
his/her pack in and
out of battle.
Alpha: Cragwalker
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An alpha that relies on
stealth and savage
attacks to down its
prey, great or small.
Alpha: Skinshifter
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An alpha that forms a
pack with werecreatures
who are outcasts of
society. Welcome home.
Alpha: Marked One
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An alpha covered in
marks and tattoos,
granting added power
to lead the pack.
Alpha: Bone Guard
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An alpha that dabbles
in necromancy, using
the dead to aid them
in his/her quest.
Alpha: Fey Caller
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An alpha that makes
friends with fey creatures
of various kinds, using
their magic to aid him/her.
Alpha: Dragonmaster
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An alpha who boldly
chases dragons, drakes,
wyverns, and wyrmlings
to tame and befriend.
Alpha: Elementalist
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An alpha that makes
friends with elemental
creatures, tapping into
primal forces for power.
On occasion we also find it useful to edit/update official content for Dungeons & Dragons as well, as no game is perfect, and some things in the final cut fall short of inspiring, so to speak. So what follows next are edits that we have made to the officially released content for Dungeons & Dragons, which we hope are useful for you.
Monk: Way of the
Four Elements
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An adaptation of the
Way of the Four Elements
Monk that is more
evocative and thematic.
Dragonborn Race
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The race is underpowered
compared to other races
for no good reason. We
sought to change that.
Lizardfolk Race
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There are some glaring
holes in this Volo's race.
So we took some time
to reimagine and stylize it.
Battlerager
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This barbarian subclass
was released in the Sword
Coast Adventurer's Guide
and it needed some help.