Dungeons & Dragons Supplements
We have played many roleplay games over the years, and through our experiences with those games we made Zurn into the game it is today. We enjoy playing those games, and to build your enjoyment of them we have produced several free downloads of homebrew content for your use (subject to your game master's approval). To view the subclass, click the image next to each subclass description.
For balance purposes none of these are "the strongest subclass" for their class, and that's intentional. If you are a person who wants "the most powerful character," these are probably not for you. We created these because we found concepts for characters that we could not effectively make using the canonical subclasses of the game, so they are more thematic than powerful, and that is how we think homebrewed content should be. Let us know if you have feedback!
We own no copyright or intellectual property for anything on this tab, and nothing presented here is official D&D content (at least not yet - if one of them is selected for official release we will let you know!). Discuss with your game master before using it in your game.
Zurn Central, LLC
Way of the Seven
A monk who seeks to unlock
secret fonts of power within
them as part of their journey.
Creating new subclasses has been fun, but one of the things that we wanted to do was build our own completely unique class. And I thought to myself, "This is going to take a while, because a lot of the primary archetypes of characters have already been built. There is no need (or desire, probably) to just create a new class for the sake of creating a new class: new classes should only be created if there is a true need for it - if the character concept in a player's mind cannot be built in the game, we should make a new class to fill that need.
And that is what led to the creation of the alpha: a new class that allows you to play one of the character concepts that you find in the Zurn system. We really enjoyed imagining and crafting this class and its nine subclasses, and hope you enjoy using it in your games!
On occasion we also find it useful to edit/update official content for Dungeons & Dragons as well, as no game is perfect, and some things in the final cut fall short of inspiring, so to speak. So what follows next are edits that we have made to the officially released content for Dungeons & Dragons, which we hope are useful for you.